

This is a natural game bug oddly but hopefully this fixes any issues arising with it.Ġ2. Fixed a palette bug with the Z-Saber wave striking enemies.Ī.

Regioned some of it off so it's more readable, grouped a few things, etc. Slightly reorganized some code in various files. (Wasn't removing all of the text data properly)Ġ3. (Due to sprite assembly not being written in compilation)Ġ2. Fixed the Frog Armor walking sprites glitching out. FEoEZ is the only game I will directly support with a truly custom board configuration.Ġ1. But other than that, I'll allow my generic Cx4 board ID to exceed 16mbit if it doesn't already, but I won't go past 32mbit. Qwertymodo: At some point, I know people were able to build real carts by adding extra mapping hardware, but it's been updated several times since then, including the addition of SRAM, so I don't know if the "final" version is doable on real hardware or not (though I suspect it is).īyuu: The chip select emulation may not work as expected if the ROM is larger. Is it a case of the processor doesn't actually support it, or the processor supports it but not on the board it was used with?
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I don't know if higan allows this as well, but if not, then higan won't support the hack.ĬaptainJustice: So the game uses more of a C5 than a C4? That'd do it. Quote Qwertymodo: The SD2SNES implementation of the Cx4 allows for larger ROM files than the actual Cx4 chip does (specifically to support this MMX3 hack).
